Portfolio II
Being a Full Sail University student I had the pleasure of attending the class “Projects and Portfolios 2”. In this class I learn various sound development techniques used by sound designers to create sounds for games. I would like to provide you with some overall descriptions of the projects I worked on while attending the class this month. For starters, the video below will display various game projects where I have added my own constructed one shots and seamless loop patterns of audio, these are not professional projects, these are school projects. The overall concepts of the various game levels will display a variety of created game play sounds designed by me using basic techniques sound designers use to edit, manipulate and create game play audio to engage with the motion, landscape and players of the games.
The first game in the video (Game Object) deals with the design of the Power-Up and Pick-Up soundscape found in a lot of video games i.e. Pac-Man (Power-Up – Energizer Dots, Pick-Up – Dotted Trails, They also have an impact sound as he eats the blinking ghost after he chomps the Power-Up). I used the sound library provided by my instructor to acquire these layered and edited sources.
The second clip in the video (Interactables) features the development of sounds to represent the motion of moving objects, with sounds created from the use of the Zoom H5 recorder.
The third video (Environmental) in the clip, looked upon the creation and development of an ambient seamless loop, using the technique of recorded sound layering using the Zoom H5 recorder and layering techniques, to give the player the feeling of being in a realistic world causing the player to become more immersed into the game’s nuances, this is considered the soundtrack of the game level.
The fourth clip in the video (Complex) displays the technique of synthesized sound layering to create a complexed seamless loop, which also creates the real world feeling in a game.
Finally there’s clip five (Projectile Weapon Sound Design), this clip explores the usage of both techniques by creating three different projectile weapon shots, one just using the techniques for the Zoom H5 recorder, layering them to create a One-Shot projectile sound, the second set using various synthesized sounds layered to create a One-Shot projectile weapon sound and the third is a combined set-up using the Zoom H5 and Synthesized sounds to create a single (One-Shot) projectile weapon shot sound.
Remember this is not a professional outlook, these are school work projects, I’m learning the art of Foley sound production, seamless looping, chop and tailing layered audio to create one-shot sounds and how to apply these creations into video games.

